Advance Program (Tentative)

 

June 11, 2007 - Monday

June 12, 2007 - Tuesday

June 13, 2007 - Wednesday

 

 

 

8:50-9:00  Announcements

9:00-10:00  Keynote
Prof. José L. Encarnação

(Location: ELB LT1)

9:00-10:00  Keynote
Prof. Ryohei Nakatsu

(Location: ELB LT1)

9:00-10:00  Keynote
Prof. Ming C. Lin

(Location: ELB LT1)

10:00-10:30  Morning Break

10:30-12:00  Section A & B

Section A: Virtual and Augmented Reality in Game and Education I(Location: ELB LT1)

Section B: E-learning Platforms and Tools I (Location: ELB LT2)

10:30-12:00  Section A & B

Section A: Geometry in Games and Virtual Reality I (Location: ELB LT1)

Section B: Vision, Imaging and Video Technology (Location: ELB LT2)

10:30-12:15  Section A & B

Section A: Virtual and Augmented Reality in Game and Education III (Location: ELB LT1)

Section B: E-learning Platforms and Tools IV (Location: ELB LT2)

12:15-2:00  Lunch

2:00-3:30  Section C & D

Section C: Virtual Characters in Games and Education (Location: ELB LT1)

Section D: E-learning Platforms and Tools II (Location: ELB LT2)

2:00-3:30    Section C & D

Section C: Geometry in Games and Virtual Reality II (Location: ELB LT1)

Section D: E-learning Platforms and Tools III (Location: ELB LT2)

 

3:30-4:00  Afternoon Break

 

4:00-5:45  Section E & F

Section E: Virtual and Augmented Reality in Game and Education II (Location: ELB LT1)

Section F: Collaborative and Distributed Environments I (Location: ELB LT2)

4:00-5:45    Section E & F

Section E: Media Technology (Location: ELB LT1)

Section F: Collaborative and Distributed Environments II (Location: ELB LT2)

 

6:00-7:00  Reception

(Location: ELB Foyer and LT1)

7:00-  Conference Banquet

(Location: Regal Riverside Hotel)

 

 

Monday (June 11, 2007)

Section A: Virtual and Augmented Reality in Game and Education I

10:30-10:45  VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents
Wonwoo Lee, Chinta Ram Babu, Jongweon Lee and Woontack Woo

10:45-11:00  Teaching Structured Development of Virtual Reality Systems using P-VoT
Jinseok Seo and Gerard J. Kim

11:00-11:15  A 3D Virtual Edutainment Environment to Foster Communication For Long Term Ill Children
Fabian Di Fiore, Pieter Jorissen, Gert Vansichem and Frank Van Reeth

11:15-11:30  Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project
Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold and Richard Griffiths

11:30-11:45  An operational VR platform for building Virtual Training Environments
Nicolas Mollet, Stéphanie Gerbaud and Bruno Arnaldi

11:45-12:00  Real World Edutainment Focusing on Human-Human Interaction
Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi and Yoneo Yano

Section B: E-learning Platforms and Tools I

10:30-10:45  Using Metaphors in Game-Based Education
Pedro P. Gómez-Martín, Marco A. Gómez-Martín, Pablo Palmier-Campos and Pedro A. González-Calero

10:45-11:00  UML in Action: Integrating Formal Methods in Industrial Design Education
Jun Hu, Philip Ross, Loe Feijs and Yuechen Qian

11:00-11:15  An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training
Leticia Sánchez and Ricardo Imbert

11:15-11:30  A Multimodal 3D Storytelling System for Chinese Children
Danli Wang, Jie Zhang, Jie Li, Guozhong Dai and Qiang Lin

11:30-11:45  Research on Personalized Community E-learning Recommendation Service System by Using Adaptive Filtering Algorithm
Qi Luo and Zhigeng Pan

11:45-12:00  Efficient Embedding of Information and Knowledge into CSCL Applications
Santi Caballé, Thanasis Daradoumis and Fatos Xhafa

 

Section C: Virtual Characters in Games and Education

2:00-2:15  Visualization Learning for Visually Impaired People
Patrick Salamin, Daniel Thalmann and Frédéric Vexo

2:15-2:30  Interactive Composition of 3D Faces for Virtual Characters
Haeyoung Lee and Sungyeol Lee

2:30-2:45  Real-time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar
Junchul Chun, Ohryun Kwon, Kyongpil Min and Peom Park

2:45-3:00  Continuous Motion Graph for Crowd Simulation
Mankyu Sung

3:00-3:15  LoD-Based Locomotion Engine for Game Characters
Zuoyan Lin and Zhigeng Pan

3:15-3:30  Using Virtual Characters as TV Presenters
David Oyarzun, Maider Lehr, Amalia Ortiz, María del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco and Alejandro García-Alonso

 

 

Section D: E-learning Platforms and Tools II

2:00-2:15  A Context Model based on Multi-Agent in u-Learning Environment
SooJin Jun, SeonKwan Han, SooHwan Kim, HyeonCheol Kim and WonGyu Lee

2:15-2:30  Hierarchical Petri-nets Model for the Design of E-learning System
Feng He, Jiajin Le

2:30-2:45  The Design of Coopetitive Pedagogic in an Integrated Web-based Learning Model
Fong-Ling Fu, Ya-Ling Wu and Hsi-Chuan Ho

2:45-3:00  An observational study of children interacting with an augmented story book
Andreas Dünser and Eva Hornecker

3:00-3:15  Adaptive QoS for Educational User Created Content (UCC)
Hee-Seop Han, SeonKwan Han, Soo-Hwan Kim and Hyeoncheol Kim

3:15-3:30  ISRST: An Interest based Storytelling Model using Rhetorical Relations
Arturo Nakasone and Mitsuru Ishizuka

 

Section E: Virtual and Augmented Reality in Game and Education II

4:00-4:15  Balancing pedagogy, game and reality components within a unique serious game for training levee inspection
Casper Harteveld, Rui Guimarães, Igor Mayer and Rafael Bidarra

4:15-4:30  Virtual Environment for Training: from individual learning to collaboration with humanoids
Stéphanie Gerbaud, Nicolas Mollet and Bruno Arnaldi

 

4:30-4:45  Usability Test of Immersion for Augmented Reality Based Product Design
Taejin Ha, Yoonje Chang and Woontack Woo

4:45-5:00  The Development of a Virtual Cycling Simulator
Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui and Kai-Ming Chan

5:00-5:15  Grid Environment for Learning Fabricating Custom Artificial Human Bone
Yefei Li and XiangHong Xu

5:15-5:30  Method of Motion Data Processing Based on Manifold Learning
Fengxia Li, Tianyu Huang and Lijie Li

5:30-5:45  A Hybrid of Plot-based and Character-based Interactive Storytelling
Yundong Cai, Chunyan Miao, Ah-Hwee Tan and Zhiqi Shen

 

 

Section F: Collaborative and Distributed Environments I

4:00-4:15  A Unified Shader based on the OpenGL ES 2.0 for 3D Mobile Game Development
Tae-Young Kim, Jongho Kim and Hyunmin Hur

4:15-4:30  LoI-based Flow Control on Low-Bandwidth Federates
Zhong Zhou and Qinping Zhao

4:30-4:45  Dynamic Game Level Generation Using On-line learning
,Jongyeol Yang and Seungki Min, Chee-Onn Wong, Jongjin Kim and Keechul Jung

4:45-5:00  Development of Online Game-Based Learning for TRIZ
Wai Lap Leung and Kai Ming Yu

5:00-5:15  A Distributed System for Augmented Reality Experiences in Science Centers and Museums
Michael Wittkämper, Anne-Kathrin Braun, Iris Herbst and Jan Herling

5:15-5:30  Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment
Jing Zhang and Hai Huang

5:30-5:45  A Platform for Motivating Collaborative Learning using Participatory Simulation
Gustavo Zurita, Nelson Baloian, Felipe Baytelman and Antonio Farias

 

 

 

Tuesday (June 12, 2007)

Section A: Geometry in Games and Virtual Reality I

10:30-10:45  Progressive Streaming of Irregular Meshes Using Geometry Images
Bin Sheng and Enhua Wu

10:45-11:00  A QoS Controller for Adaptive Streaming of 3D Triangular Scenes
ZhiQuan Cheng and ShiYao Jin

11:00-11:15  Geometry-based Muscle Forces and Inverse Dynamics for Animation
Jihun Park, Sunghun Park and Yoohun Won

11:15-11:30  Connectivity Compression for Stripified Triangle Meshes
Hao Huang and Fan Zhou

11:30-11:45  Interpolating Solids Orientations with a C2-continuous B-spline Quaternion Curve
Wenbing Ge, Zhangjin Huang and Guoping Wang

11:45-12:00  Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation
Xuewei Zhao, Xuhan Shen and Yue Qi

 

Section B: Vision, Imaging and Video Technology

10:30-10:45  Quantization of Colors using Median of Pixels for Color Correlogram
Jongan Park, Youngeun An and Pankoo Lim

10:45-11:00  Feature-based Texture Design using Deformation Techniques
Jianbing Shen, Xiaogang Jin and Hanli Zhao

11:00-11:15  Novel Method for Computer Create Van Gogh's Oil Style Painting
Liang  Xiao, Zhihui Wei and Huizhong Wu

11:15-11:30  A New Approach Support Perception Guiding and Multi-objective Decision Making for Behavior Animation
Xiaojuan Ban, Daoping Jiang, Dongmei Ai, Yixin Yin

11:30-11:45  3D Visual Feedback in Learning of Piano Posture
Javier Mora, Won-Sook Lee and Gilles Comeau

11:45-12:00  An Automated Registration Method for Range Images
Shen Yang, Xukun Shen, Yue Qi and Qinping Zhao

 

Section C: Geometry in Games and Virtual Reality II

2:00-2:15  A Robust Watermarking Based on Feature Points
Xiaoqing Feng, Li Li, Zhigen Pan

2:15-2:30  Surface Animation Based on 2D Editing
Jian Gao, Caiming Zhang and Zhiquan Feng

2:30-2:45  Kinematic Inbetweening for Motion Animation
Dan Li, Hai-Yin Xu, Rui Huang and Jian Wang

2:45-3:00  Real-time Visualization of Tire Tracks in Dynamic Terrain with LOD
Guojun Chen, Jing Zhang, Xiaoli Xu and Jian Wang

3:00-3:15  GPU-Based Real-Time Deformation with Normal Reconstruction
Yinghui Che, Jing Wang and Xiaohui Liang

3:15-3:30  Interpolation to Data Points in Plane with Cubic Polynomial Precision
Huijian Han, Hui Liu and Xiuhua Ji

 

 

Section D: E-learning Platforms and Tools III

2:00-2:15  A Standardized Learning Resources Retrieval System based on ontology matching
Zhongkai Yang, Tao Huang, Xia Li, Hong Wang, Qingtang Liu, Sanya Liu and Gang Zhao

2:15-2:30  An Integrated Virtual Environment for Active e-Learning in Theory of Computation
Mohamed Hamada

2:30-2:45  An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming
Wai-Tak Wong and Yu-Min Chou

2:45-3:00  A Study of Virtual Manipulative and Whiteboard System for Improving Multi-Presentation Transformation of Geometry Problem Solving
Wu-Yuin Hwang, Jia-Han Su, Jian-Jie Dong and Yi-Shien Su

3:00-3:15  Supporting Multi-Device for Ubiquitous Learning
Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang and Jaehyuk Cha

3:15-3:30  A Medical Aided Learning System for Evaluating Crura Rehabilitation
Fangyu Li, Souqian Sun, Zhanxun Dong and Xianghong Xu

 

Section E: Media Technology

4:00-4:15  ISMAS: An Interactive Sketch Modeling and Animation System
Xin Li, Guangzheng Fei and Yongfeng Zhu

4:15-4:30  Point Sampled Surface Reconstruction Based on Local Geometry
Lanfang Miao and Qunsheng Peng

4:30-4:45  An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments
Jinyuan Jia, Ping Wang, Sen Wang and Yuying Wang

4:45-5:00  Optimizing the Oriental Painting Shader for 3D Online-Game
Sung-Soo Kim, Hyuna Jang and Won-Hyung Lee

5:00-5:15  NBR:A Content-Based News Video Browsing and Retrieval System
Huayong Liu, Tingting He and Hui Zhang

5:15-5:30  An Interactive Snowboard Game in Virtual Environment
Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-ju Kim, Jong-wan Lee, Sun-Jeong Kim and Chang Geun Song

5:30-5:45  Relevance Feedback and Latent Semantic Index based Cultural Relic Image retrieval
Na Wei, Ming-Quan Zhou and Guo-Hua Geng

 

Section F: Collaborative and Distributed Environments II

4:00-4:15  Controllable multi-party audio/video collaboration based on multicast over CERNET
Xuan Zhang, Xing Li and Chongrong Li

4:15-4:30  A Synchronous Scaffolding Environment for Collaborative Technical Writing
Shiou-Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang and Zhen-Yu Fan

4:30-4:45  Data Transmission for Haptic Collaboration in Virtual Environments
Yonghee You, Mee Young Sung and Kyungkoo Jun

4:45-5:00  Message Synchronization Mechanisms Based on Waiting Period for Massively Multiplayer Online Games
Doowon Paik, Chung-Ha Yun and Jooyeon Hwang

5:00-5:15  An Efficient Distributed MMOG Server Using 2Layer-Cell Method
Su-Min Jang and Jae-Soo Yoo

5:15-5:30  Filling the Gap between Middleware and Users Interaction in a Discovery Learning Environment
M. Antonia Martínez-Carreras, Eduardo Martínez-Graciá and Antonio F. Goméz-Skarmeta

5:30-5:45  Augmented Galaga on Mobile Devices
Anjin Park and Keechul Jung

 

 

Wednesday (June 13, 2007)

Section A: Virtual and Augmented Reality in Game and Education III

10:30-10:45  An Efficient Method for Real-Time Ocean Simulation
Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang and Kun Yang

10:45-11:00  The Dynamic Textures for Water Synthesis Based On Statistical Model
Qian Zhang and TaegKeun Whangbo

11:00-11:15  Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body
Seongah Chin, Jongkyeong Park and Moonwon Choo

11:15-11:30  The Design and Implementation of VBS
Liang Wang, Yue Qi and Xukun Shen

11:30-11:45  View-dependent Hierarchical Foliage Simplification
Qingqiong Deng, Xiaopeng Zhang and Marc Jaeger

11:45-12:00  A Novel Optical See-through Head-mounted Display with Occlusion and Intensity Matching Support
Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang and Xian-Peng Liu

12:00-12:15  An Immersive Game Using a New Interface : The Well-Tep
Donggang Jung, Chulsang Tang, Junhyang Oh, Junggoo Kang, Ingul Oh and Keechul Jung

 

Section B: E-learning Platforms and Tools IV

10:30-10:45  Mining Learners’ Behavior in Accessing Web-based Interface
Man Wai Lee, Sherry Y. Chen and Xiaohui Liu

10:45-11:00  Approach Comparison on Context-aware Computing with Uncertainty
Zongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang and Hongtao Peng

11:00-11:15  Implementation of a Web-based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments
Dongsik Kim, Kwansun Choi, Sunheum Lee and Jiyoon Yoo

11:15-11:30  ImaginationTOOLSTM: Made to play music
Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti and Stefano Vena

11:30-11:45  PIGP: A Pen-based Intelligent Dynamic Lecture System for Geometry Teaching
Yuanyuan Liu, Qiang Lin and Guozhong Dai

11:45-12:00  A Conceptual Framework of Affective Context-Aware Interactive Learning Media
Horace H S Ip and Belton Kwong

12:00-12:15  Ontology Based Situation Analysis and Encouragement in E-Learning System
Yongzhao Zhan, Liting Xu and Qirong Mao

 

Last Updated: 6 June, 2007