June 11, 2007 - Monday
June 12, 2007 - Tuesday
June 13, 2007 - Wednesday
8:50-9:00 Announcements
9:00-10:00 Keynote Prof. José L. Encarnação
(Location: ELB LT1)
9:00-10:00 Keynote Prof. Ryohei Nakatsu
9:00-10:00 Keynote Prof. Ming C. Lin
10:00-10:30 Morning Break
10:30-12:00 Section A & B
Section A: Virtual and Augmented Reality in Game and Education I(Location: ELB LT1)
Section B: E-learning Platforms and Tools I (Location: ELB LT2)
Section A: Geometry in Games and Virtual Reality I (Location: ELB LT1)
Section B: Vision, Imaging and Video Technology (Location: ELB LT2)
10:30-12:15 Section A & B
Section A: Virtual and Augmented Reality in Game and Education III (Location: ELB LT1)
Section B: E-learning Platforms and Tools IV (Location: ELB LT2)
12:15-2:00 Lunch
2:00-3:30 Section C & D
Section C: Virtual Characters in Games and Education (Location: ELB LT1)
Section D: E-learning Platforms and Tools II (Location: ELB LT2)
Section C: Geometry in Games and Virtual Reality II (Location: ELB LT1)
Section D: E-learning Platforms and Tools III (Location: ELB LT2)
3:30-4:00 Afternoon Break
4:00-5:45 Section E & F
Section E: Virtual and Augmented Reality in Game and Education II (Location: ELB LT1)
Section F: Collaborative and Distributed Environments I (Location: ELB LT2)
Section E: Media Technology (Location: ELB LT1)
Section F: Collaborative and Distributed Environments II (Location: ELB LT2)
6:00-7:00 Reception
(Location: ELB Foyer and LT1)
7:00- Conference Banquet
(Location: Regal Riverside Hotel)
Monday (June 11, 2007)
Section A: Virtual and Augmented Reality in Game and Education I
10:30-10:45 VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents Wonwoo Lee, Chinta Ram Babu, Jongweon Lee and Woontack Woo
10:45-11:00 Teaching Structured Development of Virtual Reality Systems using P-VoT Jinseok Seo and Gerard J. Kim
11:00-11:15 A 3D Virtual Edutainment Environment to Foster Communication For Long Term Ill Children Fabian Di Fiore, Pieter Jorissen, Gert Vansichem and Frank Van Reeth
11:15-11:30 Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold and Richard Griffiths
11:30-11:45 An operational VR platform for building Virtual Training Environments Nicolas Mollet, Stéphanie Gerbaud and Bruno Arnaldi
11:45-12:00 Real World Edutainment Focusing on Human-Human Interaction Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi and Yoneo Yano
Section B: E-learning Platforms and Tools I
10:30-10:45 Using Metaphors in Game-Based Education Pedro P. Gómez-Martín, Marco A. Gómez-Martín, Pablo Palmier-Campos and Pedro A. González-Calero
10:45-11:00 UML in Action: Integrating Formal Methods in Industrial Design Education Jun Hu, Philip Ross, Loe Feijs and Yuechen Qian
11:00-11:15 An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training Leticia Sánchez and Ricardo Imbert
11:15-11:30 A Multimodal 3D Storytelling System for Chinese Children Danli Wang, Jie Zhang, Jie Li, Guozhong Dai and Qiang Lin
11:30-11:45 Research on Personalized Community E-learning Recommendation Service System by Using Adaptive Filtering Algorithm Qi Luo and Zhigeng Pan
11:45-12:00 Efficient Embedding of Information and Knowledge into CSCL Applications Santi Caballé, Thanasis Daradoumis and Fatos Xhafa
Section C: Virtual Characters in Games and Education
2:00-2:15 Visualization Learning for Visually Impaired People Patrick Salamin, Daniel Thalmann and Frédéric Vexo
2:15-2:30 Interactive Composition of 3D Faces for Virtual Characters Haeyoung Lee and Sungyeol Lee
2:30-2:45 Real-time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar Junchul Chun, Ohryun Kwon, Kyongpil Min and Peom Park
2:45-3:00 Continuous Motion Graph for Crowd Simulation Mankyu Sung
3:00-3:15 LoD-Based Locomotion Engine for Game Characters Zuoyan Lin and Zhigeng Pan
3:15-3:30 Using Virtual Characters as TV Presenters David Oyarzun, Maider Lehr, Amalia Ortiz, María del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco and Alejandro García-Alonso
Section D: E-learning Platforms and Tools II
2:00-2:15 A Context Model based on Multi-Agent in u-Learning Environment SooJin Jun, SeonKwan Han, SooHwan Kim, HyeonCheol Kim and WonGyu Lee
2:15-2:30 Hierarchical Petri-nets Model for the Design of E-learning System Feng He, Jiajin Le
2:30-2:45 The Design of Coopetitive Pedagogic in an Integrated Web-based Learning Model Fong-Ling Fu, Ya-Ling Wu and Hsi-Chuan Ho
2:45-3:00 An observational study of children interacting with an augmented story book Andreas Dünser and Eva Hornecker
3:00-3:15 Adaptive QoS for Educational User Created Content (UCC) Hee-Seop Han, SeonKwan Han, Soo-Hwan Kim and Hyeoncheol Kim
3:15-3:30 ISRST: An Interest based Storytelling Model using Rhetorical Relations Arturo Nakasone and Mitsuru Ishizuka
Section E: Virtual and Augmented Reality in Game and Education II
4:00-4:15 Balancing pedagogy, game and reality components within a unique serious game for training levee inspection Casper Harteveld, Rui Guimarães, Igor Mayer and Rafael Bidarra
4:15-4:30 Virtual Environment for Training: from individual learning to collaboration with humanoids Stéphanie Gerbaud, Nicolas Mollet and Bruno Arnaldi
4:30-4:45 Usability Test of Immersion for Augmented Reality Based Product Design Taejin Ha, Yoonje Chang and Woontack Woo
4:45-5:00 The Development of a Virtual Cycling Simulator Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui and Kai-Ming Chan
5:00-5:15 Grid Environment for Learning Fabricating Custom Artificial Human Bone Yefei Li and XiangHong Xu
5:15-5:30 Method of Motion Data Processing Based on Manifold Learning Fengxia Li, Tianyu Huang and Lijie Li
5:30-5:45 A Hybrid of Plot-based and Character-based Interactive Storytelling Yundong Cai, Chunyan Miao, Ah-Hwee Tan and Zhiqi Shen
Section F: Collaborative and Distributed Environments I
4:00-4:15 A Unified Shader based on the OpenGL ES 2.0 for 3D Mobile Game Development Tae-Young Kim, Jongho Kim and Hyunmin Hur
4:15-4:30 LoI-based Flow Control on Low-Bandwidth Federates Zhong Zhou and Qinping Zhao
4:30-4:45 Dynamic Game Level Generation Using On-line learning ,Jongyeol Yang and Seungki Min, Chee-Onn Wong, Jongjin Kim and Keechul Jung
4:45-5:00 Development of Online Game-Based Learning for TRIZ Wai Lap Leung and Kai Ming Yu
5:00-5:15 A Distributed System for Augmented Reality Experiences in Science Centers and Museums Michael Wittkämper, Anne-Kathrin Braun, Iris Herbst and Jan Herling
5:15-5:30 Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment Jing Zhang and Hai Huang
5:30-5:45 A Platform for Motivating Collaborative Learning using Participatory Simulation Gustavo Zurita, Nelson Baloian, Felipe Baytelman and Antonio Farias
Tuesday (June 12, 2007)
Section A: Geometry in Games and Virtual Reality I
10:30-10:45 Progressive Streaming of Irregular Meshes Using Geometry Images Bin Sheng and Enhua Wu
10:45-11:00 A QoS Controller for Adaptive Streaming of 3D Triangular Scenes ZhiQuan Cheng and ShiYao Jin
11:00-11:15 Geometry-based Muscle Forces and Inverse Dynamics for Animation Jihun Park, Sunghun Park and Yoohun Won
11:15-11:30 Connectivity Compression for Stripified Triangle Meshes Hao Huang and Fan Zhou
11:30-11:45 Interpolating Solids Orientations with a C2-continuous B-spline Quaternion Curve Wenbing Ge, Zhangjin Huang and Guoping Wang
11:45-12:00 Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation Xuewei Zhao, Xuhan Shen and Yue Qi
Section B: Vision, Imaging and Video Technology
10:30-10:45 Quantization of Colors using Median of Pixels for Color Correlogram Jongan Park, Youngeun An and Pankoo Lim
10:45-11:00 Feature-based Texture Design using Deformation Techniques Jianbing Shen, Xiaogang Jin and Hanli Zhao
11:00-11:15 Novel Method for Computer Create Van Gogh's Oil Style Painting Liang Xiao, Zhihui Wei and Huizhong Wu
11:15-11:30 A New Approach Support Perception Guiding and Multi-objective Decision Making for Behavior Animation Xiaojuan Ban, Daoping Jiang, Dongmei Ai, Yixin Yin
11:30-11:45 3D Visual Feedback in Learning of Piano Posture Javier Mora, Won-Sook Lee and Gilles Comeau
11:45-12:00 An Automated Registration Method for Range Images Shen Yang, Xukun Shen, Yue Qi and Qinping Zhao
Section C: Geometry in Games and Virtual Reality II
2:00-2:15 A Robust Watermarking Based on Feature Points Xiaoqing Feng, Li Li, Zhigen Pan
2:15-2:30 Surface Animation Based on 2D Editing Jian Gao, Caiming Zhang and Zhiquan Feng
2:30-2:45 Kinematic Inbetweening for Motion Animation Dan Li, Hai-Yin Xu, Rui Huang and Jian Wang
2:45-3:00 Real-time Visualization of Tire Tracks in Dynamic Terrain with LOD Guojun Chen, Jing Zhang, Xiaoli Xu and Jian Wang
3:00-3:15 GPU-Based Real-Time Deformation with Normal Reconstruction Yinghui Che, Jing Wang and Xiaohui Liang
3:15-3:30 Interpolation to Data Points in Plane with Cubic Polynomial Precision Huijian Han, Hui Liu and Xiuhua Ji
Section D: E-learning Platforms and Tools III
2:00-2:15 A Standardized Learning Resources Retrieval System based on ontology matching Zhongkai Yang, Tao Huang, Xia Li, Hong Wang, Qingtang Liu, Sanya Liu and Gang Zhao
2:15-2:30 An Integrated Virtual Environment for Active e-Learning in Theory of Computation Mohamed Hamada
2:30-2:45 An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming Wai-Tak Wong and Yu-Min Chou
2:45-3:00 A Study of Virtual Manipulative and Whiteboard System for Improving Multi-Presentation Transformation of Geometry Problem Solving Wu-Yuin Hwang, Jia-Han Su, Jian-Jie Dong and Yi-Shien Su
3:00-3:15 Supporting Multi-Device for Ubiquitous Learning Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang and Jaehyuk Cha
3:15-3:30 A Medical Aided Learning System for Evaluating Crura Rehabilitation Fangyu Li, Souqian Sun, Zhanxun Dong and Xianghong Xu
Section E: Media Technology
4:00-4:15 ISMAS: An Interactive Sketch Modeling and Animation System Xin Li, Guangzheng Fei and Yongfeng Zhu
4:15-4:30 Point Sampled Surface Reconstruction Based on Local Geometry Lanfang Miao and Qunsheng Peng
4:30-4:45 An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments Jinyuan Jia, Ping Wang, Sen Wang and Yuying Wang
4:45-5:00 Optimizing the Oriental Painting Shader for 3D Online-Game Sung-Soo Kim, Hyuna Jang and Won-Hyung Lee
5:00-5:15 NBR:A Content-Based News Video Browsing and Retrieval System Huayong Liu, Tingting He and Hui Zhang
5:15-5:30 An Interactive Snowboard Game in Virtual Environment Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-ju Kim, Jong-wan Lee, Sun-Jeong Kim and Chang Geun Song
5:30-5:45 Relevance Feedback and Latent Semantic Index based Cultural Relic Image retrieval Na Wei, Ming-Quan Zhou and Guo-Hua Geng
Section F: Collaborative and Distributed Environments II
4:00-4:15 Controllable multi-party audio/video collaboration based on multicast over CERNET Xuan Zhang, Xing Li and Chongrong Li
4:15-4:30 A Synchronous Scaffolding Environment for Collaborative Technical Writing Shiou-Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang and Zhen-Yu Fan
4:30-4:45 Data Transmission for Haptic Collaboration in Virtual Environments Yonghee You, Mee Young Sung and Kyungkoo Jun
4:45-5:00 Message Synchronization Mechanisms Based on Waiting Period for Massively Multiplayer Online Games Doowon Paik, Chung-Ha Yun and Jooyeon Hwang
5:00-5:15 An Efficient Distributed MMOG Server Using 2Layer-Cell Method Su-Min Jang and Jae-Soo Yoo
5:15-5:30 Filling the Gap between Middleware and Users Interaction in a Discovery Learning Environment M. Antonia Martínez-Carreras, Eduardo Martínez-Graciá and Antonio F. Goméz-Skarmeta
5:30-5:45 Augmented Galaga on Mobile Devices Anjin Park and Keechul Jung
Wednesday (June 13, 2007)
Section A: Virtual and Augmented Reality in Game and Education III
10:30-10:45 An Efficient Method for Real-Time Ocean Simulation Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang and Kun Yang
10:45-11:00 The Dynamic Textures for Water Synthesis Based On Statistical Model Qian Zhang and TaegKeun Whangbo
11:00-11:15 Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body Seongah Chin, Jongkyeong Park and Moonwon Choo
11:15-11:30 The Design and Implementation of VBS Liang Wang, Yue Qi and Xukun Shen
11:30-11:45 View-dependent Hierarchical Foliage Simplification Qingqiong Deng, Xiaopeng Zhang and Marc Jaeger
11:45-12:00 A Novel Optical See-through Head-mounted Display with Occlusion and Intensity Matching Support Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang and Xian-Peng Liu
12:00-12:15 An Immersive Game Using a New Interface : The Well-Tep Donggang Jung, Chulsang Tang, Junhyang Oh, Junggoo Kang, Ingul Oh and Keechul Jung
Section B: E-learning Platforms and Tools IV
10:30-10:45 Mining Learners’ Behavior in Accessing Web-based Interface Man Wai Lee, Sherry Y. Chen and Xiaohui Liu
10:45-11:00 Approach Comparison on Context-aware Computing with Uncertainty Zongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang and Hongtao Peng
11:00-11:15 Implementation of a Web-based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments Dongsik Kim, Kwansun Choi, Sunheum Lee and Jiyoon Yoo
11:15-11:30 ImaginationTOOLSTM: Made to play music Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti and Stefano Vena
11:30-11:45 PIGP: A Pen-based Intelligent Dynamic Lecture System for Geometry Teaching Yuanyuan Liu, Qiang Lin and Guozhong Dai
11:45-12:00 A Conceptual Framework of Affective Context-Aware Interactive Learning Media Horace H S Ip and Belton Kwong
12:00-12:15 Ontology Based Situation Analysis and Encouragement in E-Learning System Yongzhao Zhan, Liting Xu and Qirong Mao
Last Updated: 6 June, 2007